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Archives for: July 2007

07/30/07

Capcom Booth at Comic Con

Permalink 03:41:49 pm, Categories: Capcom®  

If you weren’t able to make it to Comic Con this past weekend, Gamespot captured the Capcom Booth on video for ya right here:

GAMESPOT FOOTAGE OF CAPCOM BOOTH

Ah, a virtual visit without the pressing crowd. It’s a win-win situation.

Awards from Gametrailers.com

Permalink 02:47:19 pm, Categories: Capcom®  

In the latest Award News, Capcom managed to catch some attention at E3 from Gametrailers.com - check it out!

Resident Evil 5 won Best of E3 2007 Awards One to Watch
AND
Zack and Wiki won Best of E3 2007 Awards Best Puzzle/Parlor Game!

07/26/07

New Longer Resident Evil 5 Trailer Released

Permalink 01:20:36 pm, Categories: Resident Evil®  

You got a small taste of Resident Evil 5 footage at the Microsoft and Sony press conferences at E3, with a tease of more to come. Well the wait is over because the full trailer (featuring breathtaking in-game footage) is up on Xbox LIVE Marketplace today and will hit Sony’s PLAYSTATION Store tomorrow. Get downloadin’!

07/23/07

We Need Ideas For A SSF2THDR Achievement!

Permalink 01:38:01 pm, Categories: Street Fighter®  

Over on the Capcom Digital blog, Brian is now soliciting ideas for an Achievement in the upcoming Super Street Fighter II Turbo HD Remix.

Here’s the deal. You get to make suggestions and then vote for the best Achievement, which will make it into the final game.

Ten ideas selected by us will be put to the vote by the community, and we will put the winning Achievement into the game. So go now and submit your ideas!

New Monster Hunter Site Now Live!

Permalink 10:55:35 am, Categories: Monster Hunter  

The new online world of Monster Hunter is LIVE! It’s a-liiiiiive…

Random - Final Battle (Rockman Version) Music Video

Permalink 10:52:08 am, Categories: Mega Man®  

Following up on last week’s interview with rapper Random, here’s a new video for his track “Final Battle (Rockman version)” from the “Mega Ran” album:

You Decide! SSFIITHDR Achievements!

I closed Friday’s post with “Check back here on Monday morning to make your voice heard. wink wink,” and I’ve been watching people speculate in the comments all weekend.

Yes, “make your voice heard” was supposed to be a hint. I don’t know how some people went from “make your voice heard” to “OMFG they’re announcing SF4FTWOMGBBQ!”… Wishful thinking, I guess. I can’t blame them. Anyway, moving on…

Click through to continue reading.

=> Read more!

07/20/07

Interview with rapper Random

Permalink 06:28:16 pm, Categories: Capcom News  

Hey Everyone it’s almost time for Comic Con! And that being said, I HAVE to tell you about one of the coolest things we’re going to have at the Capcom booth: a celebration of Mega Man’s 20th Anniversary with a live performance by rapper Random (aka: Random Beats) performing his latest creation, Mega Ran!

“So what’s Mega Ran?” I hear you ask. And I answer: only the coolest Mega Man music you’ve ever heard! Seriously, no joke. He took classic Mega Man themes and turned them into kick-butt tracks, complete with lyrics following Mega Man’s adventures or in the words of someone like Mega Man. Old school Blue Bomber fans are gonna hear these classic themes and flip.

I was able to interview Random (or as the kids that he teaches know him, Raheem Jarbo), so you’ll get a chance to meet the man before you see the magic live at Comic Con.

Scarlett: Where are you from?

Random: I’m from Philadelphia, born and raised. cue the “Fresh Prince of Bel-Air” music Just under a year ago, I decided to uproot and move to Phoenix for a teaching position, so here I am.

S:What made you decide to do this album?

R:As a huge videogame fan, and being a “random” guy, I one day was reading a website about Mega Man, and realized that 2007 made the 20th year anniversary of Mega Man’s release, and went online searching for some of the old theme songs to hear them. Somewhere along the way I got a crazy idea to sample a tune and do one song about Mega Man. Then I had such a hard time picking a song, so “Mega Ran” was born!

S:When did you first play Mega Man and which game was it? 5th grade?

R:I don’t want to show my age, but I may have to (laughs). Yeah, I believe it was the 4th or 5th grade when I played Mega Man for the first time. I had a subscription to Nintendo Power magazine, and Mega Man 2 was a cover story one issue, and it made me so excited about the game, that I went back and begged my mom to buy the first Mega Man. That was the most challenging game that I remember playing in those days, and so I was hooked. I even made up and drew my own Mega Man bosses in my sketch books in those days.

S:Which is your favorite Mega Man game and why?

R:Mega Man 2 was my favorite, because that was the game that changed it all. The backgrounds were so big, colorful and fun, the bosses and the music were so memorable. I love MM3 too because they added the slide, and Rush. I always wondered why he couldn’t duck, so this was the next best thing. However, the Top Spin…what was up with that, Capcom?

S:Why did you decide to use Mega Man as the backdrop to this production? What is it about the Blue Bomber that inspires you?

R:Mega Man’s plight is very similar to my own. In every Mega Man game, he faces totally insurmountable odds, giant robot armies coming from every which way. that’s sorta’ like me. As an educator, an artist, a producer, there generally is always an obstacle trying to prevent me from achieving a goal.

Also, Mega Man’s ability to take his opponents’ power is pretty cool too, and it parallels Random the artist. I’m named Random for a few reasons and one of them is that I’m always trying new things, like this project. I never want anyone to be able to predict Random’s next move. I make music from my heart and soul….and my brain. I have a pretty vivid imagination, so the sky’s the limit.

S:Mega Club rocks, by the way, that’s my favorite. Which track is your favorite?

R:I think my favorite track is “Grow Up,” just because it’s my favorite Mega Man theme song (Woodman-Mega Man 2). Plus it’s fun and silly, and reminds me so much of my childhood. That and “Aqua Soul” are probably my favorites.

S: Where can fans go to check out Mega Ran?

R:Here’s the link…

S:How did you get into becoming a special education teacher for middle school age kids?

R:Well, I kind of fell into education. Here I was in my senior year of college, scared to death of the fact that I was about to graduate, with no clue of what I wanted to do and where I wanted to be, when I met a very special instructor, Dr. Sam Richards at Penn State, who told me, in passing, almost jokingly that he thought I had the makeup of a teacher. I gave it a lot of thought, and decided to join a teaching program in Philly, and fell in love with it. And here I am! It’s very difficult balancing 2 full time careers, teaching and music, but luckily I love both, so that makes it easier.

S:Does working with kids influence how you write your music?

R:It doesn’t. Even before I was a teacher, I was an artist, and I never put any foul language or violent themes in my music. So, it just happens to be great music that can be used in the classroom. So far my music has been in a few different colleges (Temple University, Penn State, Virginia Tech and more). I think it’s great that someone makes music that can be used in a classroom, and in a club at the same time…and even greater than it’s me. (laughs)

S:What are you listening to right now?

R:I honestly listen to “Mega Ran” at least once a day in my daily travels. I’ve also been listening to Maroon 5’s latest album a lot. I’m a big big fan of their stuff. Other than that, (RAHM Nation labelmate) Ohene’s album “Mysterion 7.”

S:What games are you playing right now?

R:Actually I’m alternating between the Mega Man 20th Anniversary Edition (I’ve been stuck on Mega Man 3 for about 3 weeks now) and NBA 2K7, I’m trying to finish a season, even though the NBA season has been over for a month now. With music and touring, it’s been difficult to sit down and play like I want to.

S:How hard was it to turn Mega Man’s pop-like themes into a harder sound?

R:Very difficult. But I welcomed the challenge. It’s weird, because every Mega Man theme is over 140 beats per minute…very fast, very pop, and too quick for hip-hop fans’ tastes. So the first task was to slow them down, or speed them up in some cases, in order to get them into the typical hip-hop song’s speed range, 84-92 beats per minute. I produced most of it myself, but I had some help from some great, great minds; DN3 (Random’s last album “The Call”’s executive producer), Samik (Producer of Random’s previous single “Raze the Bar”), and Domingo (producer for Big Pun, KRS-ONE and more)…and the end result is quite an experience! A must-have for any fan of video games, hip-hop or both!

S:Are you going on tour?

R:Yes, I am. Right now this is what my schedule looks like:
July 22 – The Sets, Tempe, AZ
July 27 – San Diego Sports Club, San Diego, CA
July 28 – Comic-Con, San Diego, CA
July 29 – Elevation West, Los Angeles, CA
July 31 – The Knitting Factory- Hollywood, CA (preorder tickets here: http://www.webookbands.musictoday.com/SeanHealyPresents/calendar.aspx)
August 25 – Nerdapalooza South, Gainesville, FL
September 22 – Nerdapalooza West, Eureka, CA

So come on out and catch a memorable show! I’ll be at the Capcom booth at Comic-Con on Saturday, July 29th, from 2:30-3:30 pm.

Get updates in the “MEGA RAN GROUP!” http://groups.yahoo.com/group/megaran
and join me on myspace: random215

Resident Evil 5 Chris Redfield Wallpaper

Permalink 06:02:13 pm, Categories: Resident Evil®  

Fresh off the Photoshop presses comes the Resident Evil 5 wallpaper for everyone to enjoy, featuring a much more muscular Chris. We have 5 different resolutions available, for wide and square-aspect-screens alike and including one that will fit snugly on your PSP as well.


1900×1200


1600×1200


1280×1024


800×600


PSP

Special Resident Evil 4 Wii Edition Strategy Guide Preview

Permalink 05:10:24 pm, Categories: Resident Evil®  

Lost in Spain? Getting pwned by Granados? Having trouble finishing the new Resident Evil 4 Wii Edition?

The good folks over at Prima wants to help. Why should you listen to them? Well, they did write the Official Resident Evil 4 Wii Edition Strategy Guide after all, so it’s pretty safe to assume they’d know what they’re talking about. For example, here are their top ten basic survival tips:

=> Read more!

Latest Street Fighter HD Remix Update

Permalink 01:50:48 pm, Categories: Super Street Fighter II Turbo HD Remix  

Rey Jimenez, producer of SF HD Remix, is currently hard at work trying to keep development on track. I just chatted with him, and we have decided to hold off on the art updates until we have something more substantial (i.e., screenshots) to show you guys. We know expectations are high, and he’s working hard to make sure the game meets those expectations.

Click through to keep reading, and find out about 16:9 support, and a hint at something exciting coming on Monday the 23rd.

=> Read more!

More Good News for DX10 Users

Permalink 12:57:10 pm, Categories: News, PC Version  

If you’ve been enjoying Lost Planet on the PC, specifically the DX10 version, I have some more good news for you. The official announcement will be coming at a later date, but I want to give you a sneak preview as to what you’ll be getting.

Basically our programmers have been hard at work learning the ins-and-outs of DX10, and have been able to harness some extra performance. So this new patch coming to DX10 users, sometime in the near future, will feature better depth of field effects, improved motion blur, and some new fur shading sweetness.

Click through to see several select screenshots of some of the new features.

=> Read more!

Valve Update Is Live, 360 Map Packs 1 & 2 Now Free

Permalink 12:24:27 pm, Categories: News, Multiplayer, PC Version  

The 20th is here. Which means that the update for the PC version of Lost Planet, which I first talked about on Monday, is now live.

The update includes 4 new multiplayer maps, new character model skins, and a host of other great new stuff. See my original post for more details.

And because the 4 maps are now available for free to PC users, Xbox 360 map packs 1 and 2, featuring the maps Trial Point, Hive Complex, Radar Field and Island 902, are now available for free on Xbox Live Marketplace. If you haven’t picked them up, now’s your chance to check out these awesome maps.



—Brian

PS3 Fanboy Interviews Udon

Permalink 12:11:28 pm, Categories: Super Street Fighter II Turbo HD Remix, Interviews  

Andrew Yoon over at PS3 Fanboy interviewed Jim Zubkavich from Udon Comics about their involvement with Super Street Fighter II Turbo HD Remix.

Click through to read an excerpt from the interview and find a link to the full interview.

=> Read more!

PS3 Fanboy Interviews Udon Comics

Permalink 10:59:34 am, Categories: Street Fighter®  

PS3 blog site PS3 Fanboy yesterday posted an interview they conducted with Udon Comics. In the interview, they discuss how Udon hooked up with us in the first place and how they became involved in the Super Street Fighter II Turbo HD Remix project.

PS3 Fanboy: When were first plans for SSFIIHD discussed? How did Udon join the project?

Udon: Capcom first mentioned the possibility to us last summer. As with any video game project, schedules and budgeting can take a while to get hammered out. As far as we know, Capcom wanted UDON to be a part of the project right from the get-go.

Click on the link to go and read the full interview.

Link.

07/19/07

A Few Pics From Inside Capcom's Booth at the New, More Bite-Sized E3

Permalink 05:42:57 pm, Categories: Capcom®  

Despite billing itself as an “industry” event, it was clear that E3 had become essentially a consumer show, with sacks full of giveaways, carnival-barkers, and babes, all aimed at attracting stragglers into companies booth. As I’m sure everyone’s heard, that crazy circus feel was a distant memory at this year’s event, which was spread across a number of not-quite-next-door to one another beachfront hotels, as well as an airplane hangar!

The bad: The booths were fairly far apart, but even if you ignore the physical distance, exhibitors from different companies weren’t really allowed into one another’s booths. I felt this hurt the spirit of the thing, since E3 was always a fun and interesting way to see what everyone was up to around the wide world of video games. This year it was hard to see much outside of the big press events or your own booth. Boo.

The good: The hotels (and Santa Monica) in general were very nice. Of course the long show schedules during the day meant we didnt see much of the sun, but it’s nice to know it’s there. Being a real industry event meant most people that showed up were there for appointments, which gave everyone a chance to really spend some time with the titles apart from the crush of crazy fans streaming through on all sides. That said, I missed the crazy fans too!

Here are a few of my pics from inside the Capcom installation, which was located in a small ballroom at the Shutters on the Beach hotel. They include a few shots from setting up as well as people coming through for demos of the game.

Puzzle Fighter Website Now Up

Permalink 04:40:17 pm, Categories: Super Puzzle Fighter II Turbo HD Remix  

The product page for Super Puzzle Fighter II Turbo HD Remix is now up HERE. Check out game features, screenshots, gameplay trailers, and download desktop wallpapers.



—Brian

07/18/07

Capcom's Comic Con Schedule

Permalink 06:36:54 pm, Categories: Capcom®  

Wow. We have a ton of things planned for Comic Con.

Boxing Ring? Check. Appearance by Mega Man and Harvey Birdman? Check Throw down between Mega Man and Harvey in the boxing ring? As Borat would say, “Not!” Other appearances include the producer of Ace Attorney, Minae Matsukawa, and the writer of Shade II cellphone MMO, Marv Wolfman.

At the same time, a number of tournaments will be held as well, such as Lost Planet (360) and Puzzle Fighter, culminating with the Evo West qualifier.

Meanwhile, a number of nerdcore artist will be showing off their musical talents, featuring artists such as The Sucklord, Ytcracker, Former Fat Boys, and Random.

Oh, and right, of course, we also make games, or something. Come be the first non-press-guys to play such titles as Umbrella Chronicles or Zack and Wiki (And see what IGN was raving about).

For the full schedule of all the exciting events that you won’t wanna miss, check out this forum post.

Sengoku Basara X

Permalink 04:39:07 pm, Categories: Capcom®  

Following the release of the teaser site launched earlier this month hinting at a brand new 2D fighter, Capcom Japan has finally reviewed today that the new game is Sengoku Basara X,

The game will feature 10 characters from Sengoku Basara (Known as Devil Kings in the US) and will be released to Japanese arcades later this winter.

Last Episode of Harvey Birdman

Permalink 03:29:45 pm, Categories: Harvey Birdman Update  

Hey Kids – flash bulletin for those not in the know! The very last episode of Harvey Birdman airs on the Cartoon Network on July 22 at 11:45 pm. Don’t miss it and Stay Tuned For More Info!

Capcom vs. Konami

Permalink 12:51:29 pm, Categories: Capcom®  

The folks at www.gametrailers.com have put together a fun video and survey comparing Konami and Capcom’s games throughout the years, from 8-bit to present day. You can vote on who had the better games per videogame era and overall. Do you prefer Resident Evil to Silent Hill? Was Bionic Commando just as fun as Metal Gear? Watch the video and share your opinion HERE!

07/17/07

Capcom to Host Shade Panel at Comic Con with Legendary Writer Marv Wolfman

Permalink 05:35:24 pm, Categories: Capcom®  

Join us on Sunday, July 29th from 11:30pm to 12:30pm at Comic Con for a panel with Marv Wolfman, in convention center room 4. We will be discussing Capcom’s Shade II, the follow up to the first ever MMWRPG (Massively Multiplayer Wireless Role-Playing Game), Shade. Shade II is a brand-new interactive world of dark fantasy by Capcom Interactive Canada studio head and executive producer Dave Dies, character designer Dave Daniels and famed comics writer Marv Wolfman (Teen Titans, Blade) designed to show the world just how fun (and addicting) the world of mobile gaming can be.

Look for the official Shade novel and graphic novel in March 2008 from Prima Games. Marv Wolfman’s appearance is made possible by Prima Games, an imprint of Random House, Inc.

Harvey Birdman Blogger - Meet Mike!

Permalink 05:01:45 pm, Categories: Harvey Birdman: Attorney at Law  

Hey Everyone – We have a new staffer who wants to tell you all about our upcoming Harvey Birdman game. Get the scoop HERE!

Ace Attorney Cosplay Contest

Permalink 02:35:59 pm, Categories: Ace Attorney™  

We will be staging an Ace Attorney cosplay contest, in conjunction with Cosplay.com, at the upcoming San Diego Comic-Con on Saturday, July 28th.

The event will be held from 1:00-2:00pm at the main stage boxing ring in the Capcom booth and will feature special guest judge Ace Attorney producer, Minae Matsukawa!

Please see this thread in our forums if you have any questions.

Harvey Birdman Season 3 on DVD!

Permalink 02:25:29 pm, Categories: Harvey Birdman Update  

Guess what, my civic minded Birdman followers? I have had the rare pleasure of getting to touch the OFFICIAL Season 3 DVD’s before their OFFICIAL RELEASE on July 24th! Sadly, I don’t get to break any of them open because these rare gems will be given away as coolio shwag to Capcom fans. More details to follow soon!


Harvey Birdman Season 3 DVD

Harvey Birdman IN PERSON at Comicon!

Permalink 02:18:19 pm, Categories: Harvey Birdman Update  

Hey Harv Fans,

I’ve got freakin’ fantasic news! I will be toting my backpack to Comicon in search of shwag galore and any other form of loot I can get my grubby paws on.

But the coolest shwag of all will be handed out and signed by none other than HARVEY HIMSELF. Yes, the Attorney and his Lucky Mug will be there in person to sign your posters, affadavits, what-have-you on FRIDAY JULY 27 ONLY from 10:00am – 3:00pm at the glorious Capcom Booth. You’ll probably see me there. If I’m around when you’re visiting, you’ll recognize me as the one who is the ultimate candidate for What Not to Wear.


Harvey Birdman...yes, THE Harvey Birdman!

For the record, this is THE SAME HARVEY that appears in the episodes on Adult Swim. You’ve seen him at his desk, running in slow motion along the beach, jumping in and out of decorative fountains… yeah, that’s the one. You won’t want to miss this once-in-a-lifetime opportunity to get his autograph.

See you there, fellow Fanboys ‘n Fangirls!

New Desktop Wallpapers w/ Chun-Li and Sakura

Street Fighter Puzzle Fighter Chun-Li SakuraI have another set of desktop wallpapers for you again, this time featuring Chun-Li and Sakura in front of Ken’s new background from Puzzle Fighter. Like last time, I did a 16:10 hi-res version at 1920×1200, and a squarer version at 1280×1024. Let me know what you think.

Click through to see the wallpapers.

=> Read more!

07/16/07

Ask the Capcom Developers: Questions for Resident Evil 5 Producer, Takeuchi-san

Permalink 04:37:40 pm, Categories: Resident Evil®  

Hopefully you’ve all had a chance to check out the sneak peaks at the new Resident Evil 5 trailer just shown at E3.

Got questions? Then who better to ask than Takeuchi-san, Resident Evil 5’s producer! Post your questions in our Resident Evil forums we’ll translate them and send them on for his reply. He’ll answer as many as he can as best he’s able, but we’re aiming to have his answers up by July 30th, so send your questions ASAP to allow us time to translate them into Japanese and back into English again for you.

Lost Planet PC & 360 Updates Coming

Permalink 03:53:17 pm, Categories: Lost Planet™  

Lost Planet fans, circle July 20th on your calendar.

A host of new features for Lost Planet PC will be released as an automatic downloadable patch from Steam on July 20th as a whopping 400MB update. The new features include new playable characters “Frank West” of Dead Rising fame, “Joe” a character from the Lost Planet storyline and one of Capcoms most beloved characters, “Mega Man.” The download will also feature several new view modes including a “Resident Evil 4” style view and a new “Wide” view option. Multiplayer mode has been updated and now includes a list of connected players for easy reference. A movie mode has also been added to the game which enables players to watch all the in-game story line cut scenes back to back.

In addition, PC Map Pack #1 will be available for free download on the same day and includes the following maps: “Radar Field,” a close quarters facility which is under construction and has a giant radar that provides a peak vantage point; “Island 902,” a sprawling Pacific-themed battlefield with several islands connected by bridges as well as vast underwater areas; “Hive Complex,” an abandoned mine with twisting tunnels and bridges set on a war-blasted mountain side; and “Trial Point,” a modern day office complex featuring a photorealistic backdrop of a busy city center.

For our Xbox 360 community of Lost Planet fans, the four maps in PC Map Pack #1 are currently available as Map Pack #1 and #2 in the Xbox 360 version of Lost Planet. However, in conjunction with the PC update on July 20th, all these maps will also be made available for free download on Xbox Live Marketplace. In addition, Xbox 360 players can expect a new patch addressing connectivity which will be available around the end of this month.

Make sure you click on the links for more screenshots, and remember, this is only the beginning. More updates are planned as well in the coming months, so stay tuned!

Crazy New Content for LP PC, Free Maps for Xbox 360

Permalink 03:48:34 pm, Categories: News, Multiplayer, PC Version  

Lost Planet PC Xbox 360On Friday, July 20th, owners of the PC version of Lost Planet will receive a host of fun new upgrades, including new playable character skins, to enhance their experience, as well as 4 multiplayer maps. Xbox 360 owners have had access to these 4 maps for a while now, and as the maps will be available for free to PC users on the 20th, they will simultaneously be made free for Xbox 360 users as well.

Click through to read about the new content and see brand-new screenshots.

=> Read more!

A Sneak Peak of the Upcoming Xbox Dashboard Themes

Long time, no see. I know it’s been a while since my last blog update. I took the week of the 4th of July off for vacation, and all last week I was in Santa Monica for E3. Well, I’m back now, and I have something very special to share with you.

Click through to continue reading.

=> Read more!

07/12/07

RESIDENT EVIL 5 PREVIEW AT E3!

Permalink 03:54:02 pm, Categories: Resident Evil®, Capcom®  

That’s right folks, the anxiously awaited short preview for Resident Evil 5 has JUST been released in grand fashion at E3.


Check out Scarlett’s Blog for details!

RESIDENT EVIL 5 PREVIEW AT E3!

Permalink 03:40:58 pm, Categories: Capcom News, Gaming News  

That’s right folks, the anxiously awaited short preview for Resident Evil 5 has JUST been released in grand fashion at E3. Already, many intrepid fans have captured the video gerulla-style and uploaded it to You Tube, so –

Get your first peek at Resident Evil 5 here on You Tube!

But that ain’t all! For the FULL TRAILER, be sure to get to XBL Marketplace on July 26th!

I'm Baaaaacccccck

Permalink 12:29:27 pm, Categories: Capcom News  

So here it is folks I am FINALLY back from a vacation and am getting back into the swing of things here in the land of zombies, street fighters, blue bombers and alien-annihilating soldiers in frigid climates.

Where the heck was I? I was in Italy, soaking in the sunshine, the culture, the Bellinis, and the authentic recipes which all consist of several main ingredients: lemon, olive oil, pasta, cheese and meat. I think the national motto regarding food is “Don’t mess with the simple stuff, it’s worked for centuries.” And while that may be true for a few weeks, there comes a point when you’re just longing for sushi.

=> Read more!

07/11/07

Resident Evil®: The Umbrella Chronicles Takes Zombie Hunting to the Next Level With Two-Player Co-op Mode

Permalink 01:38:36 pm, Categories: Resident Evil®  

Flailing Zombies Meet Motion-Sensitive Controls in New Resident Evil® Game

E3, SANTA MONICAJuly 11, 2007 – Capcom®, a leading worldwide developer and publisher of video games, today announced Resident Evil®: The Umbrella Chronicles for the Wii™ video game system from Nintendo will include a two-player co-op mode, for even more intense light-gun style shooting action. Resident Evil® is the highest selling Capcom series with more than 30 million games sold worldwide.

“Resident Evil has become one of the premier franchises in the games industry, with more than 30 million RE games sold around the world,” said Jack Symon, director, product marketing, Capcom Entertainment. “The innovative controller functionality of the Wii will allow us to design innovative, original game play never before seen in a Resident Evil game. With The Umbrella Chronicles, we’re adapting Resident Evil to the innovations of the Wii.”

Resident Evil: The Umbrella Chronicles is a brand new game in the Resident Evil franchise, with familiar locales from the entire series, created specifically for the unique characteristics of the Wii console. This action/shooter hybrid reveals the back story behind the fall of the Umbrella Corporation by exploring locations from Resident Evil 0, 1, 2 and 3 as well as new never-before-seen locations, such as Umbrellas stronghold. Resident Evil: The Umbrella Chronicles combines first-person, light-gun style combat with interactive pathways, multiple weapons and new enemies to create an entirely new Resident Evil experience that could only be delivered on the Wii.

ABOUT CAPCOM
Capcom is a leading worldwide developer, publisher and distributor of interactive entertainment for game consoles, PCs, handheld and wireless devices. Founded in 1983, the company has created hundreds of games, including best-selling franchises Resident Evil, Street Fighter, Mega Man and Devil May Cry. Capcom maintains operations in the U.S., U.K., Germany, Tokyo and Hong Kong, with corporate headquarters located in Osaka, Japan. More information about Capcom can be found on the company web site, www.capcom.com.

Capcom, Resident Evil, Mega Man and Devil May Cry are either registered trademarks or trademarks of Capcom Co., Ltd., in the U.S. or other countries. Street Fighter is a registered trademark of Capcom U.S.A., Inc. All rights reserved. All other marks are the property of their respective owners. ™ and the Wii logo are trademarks of Nintendo. © 2006 Nintnedo.

Phoenix Wright: Ace Attorney: Trials and Tribulations E3 2007 Trailer

Permalink 10:41:54 am, Categories: Ace Attorney™  

New Phoenix Wright: Ace Attorney: Trials and Tribulations trailer that we are showing at E3.

Note to everyone who can’t or aren’t attending the new Min-E3. Stay tuned as I will be posting up all of our E3 screenshots, videos and other info here and/or in our forums throughout the rest of the week.

Capcom® Showcases Zack & Wiki™: Quest For Barbaros' Treasure, A Puzzling New Adventure Exclusively For The Wii™

Permalink 10:23:26 am, Categories: Capcom®  

Pillaging Pirate Adventure Challenges Gamers to Play Different

E3, SANTA MONICA – July 11, 2007 – Capcom®, a leading worldwide developer and publisher of video games, today showcased its first original title exclusively for the Wii™ video game system, Zack & Wiki™: Quest for Barbaros’ Treasure, an innovative, full-length puzzle adventure game that utilizes the unique control mechanics of the Wii Remote™ and challenges gamers to “play different.” Capcom plans to release Zack & Wiki: Quest for Barbaros’ Treasure in late October.

“Innovation has been the cornerstone of Capcom’s successful history,” said Jack Symon, director, brand marketing, Capcom Entertainment. “By introducing a whole new level of interactivity, this title reinforces our commitment to pushing the limits on how people view and play games.”

Legend has it that a revered pirate named Barbaros once stole the worlds treasure and hid it on a mysterious island. Though no one knows of its exact location, stories about the untold riches that lay in wait have been passed down through the ages, driving pirates from all walks of life to pursue the alluring prizes. One of these treasure seekers, a young apprentice pirate named Zack happens upon a mysterious talking skull, the skull of Barbaros himself. Barbaros promises to reveal the key to the island, if Zack will help to lift the curse he is under.

Players will explore a variety of wondrous environments and stages, solving puzzles and interacting with the world in search of a legendary pirate ship and the ultimate pursuit of becoming the greatest pirate the world has ever seen. Inventive gameplay mechanics and controller movements allow players to move and open objects, transform items, unlock new pathways and navigate through perilous stages based on a variety of themes including a jungle, ice temple, volcanic caves and more, each with multiple sub-areas. Players will use the Wii Remote controller in various ways – rotate handles, turn keys to open doors, play a piccolo and much more in order to solve the progressively difficult puzzle stages and collect key items that will lead to the legendary pirate ship.

ABOUT CAPCOM
Capcom is a leading worldwide developer, publisher and distributor of interactive entertainment for game consoles, PCs, handheld and wireless devices. Founded in 1983, the company has created hundreds of games, including best-selling franchises Resident Evil, Street Fighter, Mega Man and Devil May Cry. Capcom maintains operations in the U.S., U.K., Germany, Tokyo and Hong Kong, with corporate headquarters located in Osaka, Japan. More information about Capcom can be found on the company web site, www.capcom.com.

Capcom, Resident Evil, Mega Man and Devil May Cry are either registered trademarks or trademarks of Capcom Co., Ltd., in the U.S. or other countries. Street Fighter is a registered trademark of Capcom U.S.A., Inc. Wii is a trademark of Nintendo. All rights reserved. All other marks are the property of their respective owners.

07/10/07

Super Puzzle Fighter II Turbo HD Remix Achievements, Part 1

Permalink 05:40:49 pm, Categories: Puzzle Fighter™  

SPFIITHDR’s release is just around the corner, and if you’re gaming on the 360, you know what that means… 200 more achievement points! In all, there are 12 possible achievements. Here are the first six easier achievements, their descriptions, and how many points you’ll score.

Come back next week as we reveal the other six more difficult achievements.

07/09/07

Sprint Customers Have a Chance to Win $1 Million Dollars With Capcom Interactive's Millionaire Music™ Edition Sweepstakes

Permalink 05:23:17 pm, Categories: Capcom®  

Contest To Celebrate The Launch Of Millionaire Music Edition Mobile On Sprint Game Lobby

LOS ANGELESJuly 2, 2007 – Sprint (NYSE: S) subscribers who have an ear for music trivia could win a spot in the “Who Wants To Be A Millionaire” hot seat when they visit the Game Lobby on their Sprint or Nextel phone, and enter the Millionaire Music™ Edition Sweepstakes.

=> Read more!

Mega Man Autograph Session With Keiji Inafune

Permalink 03:12:27 pm, Categories: Mega Man®  

As you probably know by now, this year marks the 20th anniversary of the birth of our beloved Blue Bomber, Mega Man. To celebrate Mega Man’s 20th birthday, Keiji Inafune, the father of Mega Man, will be on-hand for an official autograph session in New York City.

The session will take place on Tuesday, August 7th, 2007, at the GameStop located on Broadway and 33rd in New York City. Keiji Inafune himself will be on-hand from 5pm to 8pm, ready to sign some limited quantity Mega Man retro-themed t-shirts, special posters, your baby’s forehead, or anything else you got.

There’s also a rumor that Mega Man himself will also make an apearance, so you definitely don’t want to miss this opportunity to hang with both Inafune and Mega Man.

07/06/07

Offline Single Player Support Fixed

Permalink 03:37:42 pm, Categories: Lost Planet™  

A new patch should be live on Steam now for Lost Planet PC users. This patch enables Lost Planet single-player to be played in offline mode, no longer requiring an Internet connection just to play single player.

Don’t worry, more patches and fixes are on the way as well.

07/05/07

1996 Street Fight Alpha 2 Tournament

Permalink 05:01:33 pm, Categories: Street Fighter®  

Part 1 of an infamous 1996 Street Fighter Alpha 2 tournament! Dubbed from decaying VHS tapes, this tournament was an important part of the beginning of what has today evolved into the worldwide EVO Championship Series.

Funfact: The video was edited and produced on a rented Commodore Amiga computer!

07/03/07

Capcom Visits The Kwik-E-Mart

Permalink 11:33:56 am, Categories: Capcom®  

In probably what is one of the coolest marketing moves evar, Fox was able to convince 7-11 to turn 11 of their stores into replica Kwik-E-Marts, complete with Buzz Cola, Squishees, and other Kwik-E-Mart favorites, ahead of the Simpsons movie.

Since one of those stores is in nearby Mountain View, CA (near Google), a couple of us here at Capcom decided to pay it a visit. Picture evidence follows.

Click on the picture below to see the whole Flickr set.

07/02/07

T. Hawk In HD + How Did They Do It?

Permalink 11:34:14 am, Categories: Street Fighter®  

Another day, another trickle of HD character sprites from the upcoming Super Street Fighter II Turbo HD Remix. The latest post on the Digital Blog showing off the new HD sprite for T. Hawk, in comparison to his old sprite.

In addition, producer Rey Jimenez goes more indepth about the process used into how the HD sprites are produced for each character, using Sagat as a step-by-step example. Definitely check it out.

The Etch-A-Sketchist

Permalink 11:25:08 am, Categories: Mega Man®, Street Fighter®  

The Etch-A-Sketchist is awesome. Future generations shall bask in the coolness that is the Etch-A-Sketchist.

Etch-A-Sketch SF2

Eche-A-Sketch Mega Man

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