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Category: Capcom®
10/03/07
Fox Mobile Entertainment & Capcom® Interactive, Inc. offer game with hundreds of questions, simulated students and all the excitement of the popular Fox TV show
LOS ANGELES – October 3, 2007 – Kids, get ready to outwit your parents as Are You Smarter Than a 5th Grader?™ makes its mobile debut in the United States. The mobile game will incorporate all the charm, humor and deceptively difficult questions of the wildly popular FOX game show from Mark Burnett Productions in a portable format optimized for the mobile experience.
“Are You Smarter Than a 5th Grader?™ for mobile is the perfect opportunity to entertain the whole family while on the go,” said Fox Mobile Entertainment Senior Vice President, Mitch Feinman.
As in the show, the Are You Smarter Than a 5th Grader?™ mobile game asks a series of questions ranging from subjects like U.S. History, math and social studies. If a player performs well they can work their way to the $1 million question*, however if they falter they’re forced to utter the unenviable phrase, “I am not smarter than a 5th grader.” To aid the player in their pursuit, simulated students provide “peek,” “copy” and “save” assistance just as they do on the show. Additionally, sound effects from the series complete the experience.
“Are You Smarter Than a 5th Grader?™ has become a national phenomenon, and we’re thrilled to work with Fox Mobile Entertainment to adapt this irreverent entertainment experience to the mobile platform,” said Capcom Interactive President, Midori Yuasa. “Using the TV show as a blueprint we will deliver a title that remains true to the brand, while incorporating a uniquely Capcom flair into the design.” Are You Smarter Than a 5th Grader?™ mobile will be available on wireless carriers throughout the United States in the coming weeks.
Tune-in to FOX, Thursday, Oct. 4, (8:00-9:00 PM ET/PT) as the show enrolls a new class of 5th graders chosen from a nationwide search.
About Are You Smarter Than a 5th Grader?™
Acclaimed comedian Jeff Foxworthy is at the head of the class as host of this hit game show, which measures adults’ knowledge, or lack thereof – as revealed by how much they’ve forgotten since grammar school. On October 4, the show will enroll a new class of 5th graders chosen from a nationwide search. Adult contestants find themselves revisiting their youth in a classroom setting, tackling subjects they’ve already been taught – from art to geography and math to social studies. When test questions derived from actual textbooks used in the 1st through 5th grades prove to be too challenging, contestants are not alone; there is a way to “cheat” in this classroom. Adults can get some elementary help by “peeking” or “copying” off of or being “saved” by their actual 5th graders to help them graduate toward the top prize of $1 million.
About Mark Burnett Productions
Mark Burnett Productions (MBP) is a leading production company in content for both primetime television and the Internet. MBP revolutionized television with hits such as Eco-Challenge, Survivor, The Apprentice, The Contender, Rock Star: INXS and Rock Star: Supernova. MBP also partnered with AOL on the highly successful adventure Gold Rush, the first-ever unscripted project to be produced exclusively for the Internet. Mark Burnett was listed as the #1 Most Valuable Player by TV Guide and was named one of the Top 100 most influential people in the world today by Time Magazine. Are You Smarter Than A 5th Grader?, Are You Smarter Than A Fifth Grader? and all related logos and slogans are trademarks of JMBP, Inc. 2007 JMBP, Inc. All rights reserved.
About Fox Mobile Entertainment
Fox Mobile Entertainment (FME) is a leading mobile content provider for wireless carriers and consumers, providing mobile content in all forms from top FOX TV shows such as 24, Prison Break, and Are You Smarter Than a 5th Grader?, and from such recent films as Live Free Or Die Hard and The Simpsons Movie. An industry pioneer, FME created American Idol’s text-message voting system and the now-pervasive term Mobisodes™ Series, defining short episodic programming designed exclusively for mobile phones. Additionally, the Company runs mobile video channels on all major US carriers.
Fox Mobile Entertainment, along with the Jamster/Jamba companies is a joint venture of News Corporation (NYSE: NWS, NWS.A) and VeriSign, Inc. (NASDAQ, VRSN), headquartered in Beverly Hills, Calif., and Berlin, Germany together make up the industry’s largest vertically integrated mobile entertainment company.
About Capcom
Capcom is a leading worldwide developer, publisher and distributor of interactive entertainment. Founded in 1983, the company has created world-renowned franchises including Resident Evil, Street Fighter, Mega Man, Breath of Fire, Devil May Cry and the Onimusha series. Headquartered in Osaka, Japan, the company maintains operations in the U.S., United Kingdom, Germany, Tokyo and Hong Kong. More information about Capcom and its products can be found on the company’s web site at www.capcom.com.
Since its establishment in November of 2005, Capcom Interactive, Inc. has published several mobile games based on Capcom’s celebrated intellectual property, including 1942, Ghost n’ Goblins, Mega Man and Resident Evil: The Missions, to commercial and critical acclaim. For additional information on the company and its offerings, please visit www.capcommobile.com.
Capcom, Mega Man, Resident Evil, Onimusha, Devil May Cry and Breath of Fire are either registered trademarks or trademarks of Capcom Co., Ltd., in the U.S. or other countries. Street Fighter is a registered trademark of Capcom U.S.A., Inc.
*Monetary amounts in the ARE YOU SMARTER THAN A 5th GRADER?™ mobile game are for play purposes only and don’t represent actual dollar values.
10/02/07
SFDevotion of Udon Comics sends word that they’ve revamped their Capcom Comics Preview site and added a bunch of Capcom books for fans to browse through. Titles include Udon’s Art of Capcom, Street Fighter The Ultimate Edition, DarkStalkers, Alpha Mangas, Sakura Ganbaru, Onimusha Mangas and even an animated trailer with voice and sound.
Click on the image below to go and check it out!
Note to the readers: To preserve the original artwork of Japanese Manga, the Japanese format was left intact so the books are read “backwards” (right to left). The same goes with the Manga preview pages; the pages are linked from right to left.
09/28/07
We have uploaded to our Flickr archive a ton of new We Love Golf! and Zack & Wiki screenshots and art, many of which are brand new. Click on the images below to go to the respective collections.

Zack & Wiki

We Love Golf!
Ive been fortunate enough to attend the Tokyo Game Show several times over the years, but this is the first time that Ive ever had to spend a few days working at the front desk of a company booth at the show. This turned out to be both good and bad. Good, because I managed to hook up with a surprising amount of media people at the people (talking with media people is a large chunk of what I do here at Capcom) as well as managed to spend time chatting face-to-face with a number of Capcom Japan compatriots that I usually know as little more than an email address or a voice on the phone. Bad, of course, because I had to spend a few hours standing on a concrete floor in the hot sticky Tokyo air, and I am a lazy, lazy man. Mostly, Im happy that I only had to work on the business days (Thursday and Friday), and not the insane free-for-all that is Saturday and Sunday at TGS.
I have several pics of the Capcom booth that I consider before and after. The before shots come from Thursday and Friday, before the sea of Japanese gamers washed up against the steely shores of Capcoms booth. The after pics are from 30 spazmotic minutes I spent swimming against the tides of humanity to document hour long lines for DMC4 and Resident Evil: The Umbrella Chronicles play sessions, not to mention similar lines for We Love Golf! and Kobyashi-sans other game-in-progress, Sengoku Basara 2.
The main focus for the booth this year was, unsurprisingly, DMC4. Weve been regrettably quiet on this title for most of the year, breaking new gameplay footage in the Spring, a light sprinkling of deviously short trailers here and there, and 360-playable code at the European Games Convention in August. However, the DMC team pulled out a new 3 minute trailer for TGS that was positively jaw-dropping, featuring hot Dante vs. Nero action, new bosses, new characters, all sorts of quick glimpses of new levels and gameplay, etc., all delivered in high definition on a 20 screen. This new trailer will be delivered to Xbox Live Marketplace and the PS3 store in a few weeks, so you will be able to bask in the rosy glow of high definition video from the comfort of your own home. There was never a moment when the 30+ game stations running DMC4 were not occupied, including the ones in the Microsoft and PlayStation booths. The DMC4 section was a bit restrained, with ranks of game stations set up in two rows, and a city backdrop from the game that was similar to the one we had at E3.
Resident Evil: The Umbrella Chronicles (henceforth typed as REUC, to the relief of my fingertips) was shown in a dialed-out creepy mansion-flavored area that sported columns and checkered floor patterns similar to RE 1, as well as guttering chandeliers and campaign girls (aka booth babes) decked out in REUC shirts, camo shorts, camo high heels (where does one go to purchase camouflaged high heels?) and Zappers galore. The area was dark and spooky and felt much like a haunted house attraction and rang with the sounds of co-op gunfire. We really should have had wandering zombie dudes jumping out to freak out gamers. Damn, next year
TGS marked the first public showing of We Love Golf!, the superfun golf game being developed by Camelot Software for Capcom. The Camelot teams past experience designing games like Mario Golf, Mario Tennis and the original Hot Shots Golf is obvious from the gameplay and design of the title. With assistance from the helpful orange shirted campaign girls, most folks were up and putting with the Wii Remote in moments. The booth area felt much like a Japanese golf range, with green grass flooring and a very mellow lighting scheme. The We Love Golf! portion of the booth sort of felt like an island oasis of sanity amongst the Crazy-Crazy! Funtime! Exploding Frenzy that is TGS.
Zack and Wiki is quickly becoming one of my most favorite Capcom games. Theres really nothing else like it out there, and the dedicated area matched the games kooky pirate spirit perfectly. The campaign girls working the Z&W area had a jungle explorer look, which matched the giant idol and treasure trove tucked away within the play area.
Other notable areas in the Capcom booth included the small GTA: Vice Cities Stories section (Capcom distributes the game in Japan) and the Moto GP zone that had suits and boots from actual Moto GP riders. Samurai-flavored action game Sengoku Basara 2 had a pretty large chunk of space next to the REUC mansion, which housed a giant metallic samurai statue, as well as plenty of kiosks running the PS2 game. Basara may or may not come to the US, but it is becoming an increasingly large franchise for Capcom in Japan. Recently, the arcade division there announced a Basara fighting game, and theres even going to be a Basara festival in Tokyo in late October. Oddly, the game has a sizable percentage of female players (over 50%), which was obvious from the amount of women lined up to play during the show.
During my time at the Capcom booth, I was able to watch several presentations, which is incredibly helpful in getting to know the various game producers, as well as being able to see first-hand what elements of the various games the actual creators think are important enough to hammer home to a consumer audience. As in most TGS booths, a large part of the overall floor space was dedicated to the stage and 20 screen, from which Capcom ran hourly shows? Interviews? Presentations? Im not sure how to even define these events accurately. At the start of each session, a hottie campaign girl would come on stage, accompanied by one or more members of a game team. The hottie would then usually conduct an interview, asking a series of questions about each game or franchise, while video would run on the screen above and behind them. Sometimes, a larger group would come on stage, such as the host of Japanese comedians who came out to demo Zack and Wiki while producer Takeshita-san offered gameplay suggestions and hints. Mega Man producer Horinouchi-san (who is cool enough to sport a blonde topknot and the rad nome de game Hori-ken, which sounds like a Street Fighter special move) was accompanied onstage by Mega Man the same Mega Man that appeared at Comic-con in San Diego this summer. The costume, at least, not sure who was inside.
On a side note, Capcoms campaign girls won a TGS show award for best costume design. Im not sure if Im allowed to say who, but a top member of Capcoms development was undoubtedly very pleased by this, as he personally designs the campaign girl costumes almost every year. Campaign girls are so called because they are considered to be part of the marketing campaign around a game. Sounds a lot less trashy than booth babe, too. True story: there are officially approved poses for the girls; they must strike one of them for any picture they pose for.
For even MORE coverage on all things Capcom at the 2007 TGS, click here!
09/26/07
Japan’s Computer Entertainment Software Association recently held their Japan Game Awards 2007 during this year’s Tokyo Game Show that took place from September 20-23rd and Capcom was able to walk away with multiple awards.
Monster Hunter Freedom 2, a PSP title that to date has sold over 1.4 million copies in Japan, was awarded the esteemed Grand Award as well as the Award for Excellence by the CESA. In addition, Okami, and our platinum hit, Lost Planet, also receive the Award for Excellence. Meanwhile, Dead Rising’s global mass appeal allowed it to capture the Global Award.
The Tokyo Game Show attendees chose as recipients for the Future Awards, given for highly anticipated games, Capcom’s Devil May Cry 4, Sengoku Basara 2 Heroes and Zack & Wiki: Quest for Barbaros’ Treasure.
We at Capcom feel very honored and thankful for the recognition and will strive to continue to bring top notch games to video gamers around the world.
09/19/07
So Tokyo’s a little far away and you can’t attend in person. While we can’t give you the sweaty nerds and sexy booth babes, we can offer you, as compensation, all the sweet Capcom trailers, screenshots, and other assets we are releasing at this year’s TGS for your consumption, including a brand new Devil May Cry 4 trailer featuring new brand new footage, and screenshots from the recently announced Wii title, We Love Golf!
After you’re all buckled in and ready, scroll down for all the goodies!
First off, the screenshot madness! Click on images to see the full Flickr archives.

Devil May Cry 4

Harvey Birdman, Attorney at Law

MotoGP 07

Resident Evil: The Umbrella Chronicles

We Love Golf!

Zack & Wiki
And last but certainly not least, it’s the new Devil May Cry 4 Trailer!
Sengoku Basara X (better known in the US as “Devil Kings”), Capcom’s recent foray into the 2D fighting game realm, has been showing up in some Japanese arcades for surprise testing. Here are some down-and-dirty shaky-cam videos, courtesy of on-the-spot youtube user milafi.
09/14/07
Immersive Golfing Experience and Flexible Tee Times Thanks to the Wii Remote™
SAN MATEO, Calif – Sept. 14, 2007 – Capcom®, a leading worldwide developer and publisher of video games, today announced a partnership with Camelot Software Planning to develop We Love Golf!™ for the Wii™ home video game system. Best known for developing Hot Shots Golf and the Mario Golf series, Camelot has a proven track record of creating entertaining, successful sports video games. This latest title transforms the Wii Remote™ into a virtual set of golf clubs, creating the most immersive golfing experience available off the greens. Capcom plans to release We Love Golf! in North America in 2008.
“Camelot’s pedigree in this genre, coupled with Capcom’s creative expertise, is a virtual hole in one,” said Nique Fajors, vice president, marketing, Capcom Entertainment. “Combining an already great game concept with the exciting innovations possible on the Wii is a winning formula for an amazing experience for gaming and golfing fans.”
We Love Golf! presents a realistic golfing experience with a fresh new spin, incorporating the Wii Remote’s unique motion-sensing functionality. Players will use the controller to choose clubs, line up shots, swing and even add a touch fade or draw with a flick of the wrist. Just as on a real course, gauging wind conditions, correct club selection and careful reading of the greens are all essential for victory. A variety of game modes, multiple characters, and unlockable content will provide endless hours of putting heaven.
ABOUT CAPCOM
Capcom is a leading worldwide developer, publisher and distributor of interactive entertainment for game consoles, PCs, handheld and wireless devices. Founded in 1983, the company has created hundreds of games, including best-selling franchises Resident Evil, Street Fighter, Mega Man and Devil May Cry. Capcom maintains operations in the U.S., U.K., Germany, Tokyo and Hong Kong, with corporate headquarters located in Osaka, Japan. More information about Capcom can be found on the company web site, www.capcom.com.
Capcom, Resident Evil, Mega Man and Devil May Cry are either registered trademarks or trademarks of Capcom Co., Ltd., in the U.S. or other countries. Street Fighter is a registered trademark of Capcom U.S.A., Inc. We Love Golf! is a trademark of Camelot Co., Ltd. Wii and the Wii logo are trademarks of Nintendo. 2006 Nintendo. All rights reserved. All other marks are the property of their respective owners.
09/11/07
London – 6th September 2007 – Capcom is thrilled to announce a new partnership with The Centre for Fortean Zoology [CFZ] the only professional scientific and full-time organisation in the world dedicated to ‘crypto-zoology’ – the study of unknown animals. Capcom is sponsoring the CFZ on a full scale Monster Hunt expedition to South America in association with its record breaking title ‘Monster Hunter Freedom 2’.
The expedition aims to locate and collect giant Anaconda specimens with reports coming in of locals seeing the indigenous snakes as big as 40 feet long – twice as large as theyre supposed to be – in nearby swampland. The CFZ hope to collect some young specimens and bring them back to their new zoo facility in Devon.
Monster Hunter Freedom 2 is a non-stop epic hunt-or-be-hunted 3rd person action adventure game and continues the Monster Hunter series with more content and options than ever before. Gamers increase their play skills as they battle through breath-taking environments, gathering rare flaura and fauna and seeking out mystical beasts whilst battling against bloodthirsty monsters in some of the best graphics ever seen on PSP system.
And just like in Monster Hunter Freedom 2, the expedition aims to look for evidence of a real life monster – the mythical ‘Di-di’, a feared South American devil described as a hairy apelike being with scythe like claws and is believed responsible for the deaths of hundreds of cattle who were found with their tongues ripped out. The CFZ believe the beast may be a surviving species of ground sloathe thought to have been extinct for over 10,000 years.
The expedition will take place over two weeks this November and will be made up of the CFZ specialist team of Monster Hunters as well as the London Metro Newspapers own intrepid reporter, Oliver Stallwood. The team will be taken on a journey deep into the South American jungle by a shamen guide and will be posting daily blogs and footage of their adventures via their satellite enabled phones at http://cfzguyana.blogspot.com/. The last blog posted on a CFZ trip to Mongolia attracted over 70,000 unique impressions a day, the team hope to exceed that figure this time round.
The Monster Hunter franchise has become a cultural phenomenon in Japan with Monster Hunter Freedom 2 notching up over 2.4 million sales since its release this April and holds the title of fastest ever selling game on the PlayStation portable console.
Other Monster Hunter Freedom 2 Facts from Japan –
- Owners range from 8-50yrs old with an average age of 22.6 yrs old
- Owners of MHF2 spend on average 2-3 hours per day playing the game
- Owners have spent on average between a total of 200-300 hours playing the game since its release 6 months ago. However, some have clocked up an impressive 1000 hours
- An impressive 51.5% of MHF2 owners bought a PSP specifically to play MHF2
- Regional tournaments in 5 key cities attracted a total of 15,000 participants, but many had to be turned away due to oversubscription. Close to 100,000 of MH merchandise was sold at these events. Pictures are available on request.
Monster Hunter Freedom 2 releases in Europe on 7th September 2007 exclusively for Sony PlayStation Portable system.
About Capcom
Capcom is a leading worldwide developer, publisher and distributor of interactive entertainment. Founded in 1983, the company has created world renowned franchises including Resident Evil, Street Fighter, Mega Man, Breath of Fire, Devil May Cry and the Onimusha series. Headquartered in Osaka, Japan, the company maintains operations in the U.S., United Kingdom, Germany, Tokyo and Hong Kong. More information about Capcom and its products can be found on the company’s web site at www.capcom.com.
Capcom, Mega Man, Resident Evil, Onimusha, Devil May Cry and Breath of Fire are either registered trademarks or trademarks of Capcom Co., Ltd., in the U.S. or other countries. Street Fighter is a registered trademark of Capcom U.S.A., Inc. “PlayStation” and the “PS” Family logo are registered trademarks of Sony Computer Entertainment Inc. Microsoft, Xbox and the Xbox Logos are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or other countries and are used under license from Microsoft. All rights reserved. Tomb Raider and Lara Croft are registered trademarks of Core Design Ltd. All other marks are the property of their respective owners.
09/07/07
As to the rumor that internet sensation Tay Zonday is in fact one of Capcom’s diabolical robotic creations, our official position is: No comment.
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